Frost Direpanther#

Type: Large Beast, Unaligned
Armor Class: 13
Hit Points: 18
Speed: 50 ft
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
15 (+2) | 17 (+3) | 13 (+1) | 3 (- 4) | 14 (+2) | 8 (- 1) |
Skills: Perception +5, Stealth +6
Damage Resistances: Cold
Senses: Darkvision 60 ft., Passive Perception 15
Languages: None
Challenge: 1 (200 XP)
Proficiency Bonus: +2
Traits#
Pounce:
If the Frost Direpanther moves at least 20 ft straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Frost Direpanther can make one bite attack against it as a bonus action.
Snow Stalker:
The Frost Direpanther has advantage on Dexterity (Stealth) checks made to hide in snowy or icy terrain.
Actions#
Frost Bite (Melee Weapon Attack):
reach 5 ft. Hit: 12 (2d8+4) cold damage.
Claw (Melee Weapon Attack):
reach 5 ft. Hit: 9 (2d4+4) slashing damage.
Description#
Frost Direpanthers are elusive and deadly predators found in the glacial regions of Duskara, where the cold is unyielding and shadows stretch long. Their sleek, muscular bodies are covered in dense white fur, allowing them to blend effortlessly into the snow. Their eyes, shimmering like shards of ice, fixate on their prey with an eerie intensity. Known for their silent, calculated movements, Frost Direpanthers strike swiftly from ambush, their claws and icy aura leaving behind only frozen remains. Solitary by nature, they prowl the tundras and mountain passes with an air of quiet menace.