Frost Direwolf#

Type: Large Beast, Unaligned
Armor Class: 14
Hit Points: 22
Speed: 50 ft
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
17 (+3) | 15 (+2) | 13 (+1) | 3 (- 4) | 14 (+2) | 8 (- 1) |
Skills: Perception +5, Stealth +4
Damage Resistances: Cold
Senses: Darkvision 60 ft., Passive Perception 16
Languages: None
Challenge: 1 (200 XP)
Proficiency Bonus: +2
Traits#
Pack Tactics:
The Frost Direwolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Snow Stalker:
The Frost Direwolf has advantage on Dexterity (Stealth) checks made to hide in snowy or icy terrain.
Actions#
Frost Bite (Melee Attack Roll):
reach 5 ft. Hit: 10 (2d6 + 3) cold damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
Description#
Frost Direwolves are hulking predators that stalk the frozen tundras and snow-covered forests of Duskara. Their thick white fur blends seamlessly with their icy surroundings, making them nearly invisible as they hunt in packs. Their piercing ice-blue eyes seem to glow in the darkness, striking fear into their prey before the pack descends. Known for their chilling howls that echo across the frozen wastelands, Frost Direwolves are relentless hunters, using their raw strength and cunning coordination to overwhelm even the most formidable foes.