
Description#
The Orkish, commonly referred to as Orks, are a goblinoid race originating from their harsh and war-torn homeworld of Duunfall. The majority of Orks remain on Duunfall, where they engage in constant warring with other goblinoid tribes, living a brutal and barbaric existence. However, some Orks seek to escape this violent lifestyle, settling on other worlds throughout the Star Wilds and integrating into diverse communities. Despite these efforts, Orks are often associated with raiding parties and pillaging, as many civilizations only encounter them through violent raids and incursions. Orks were created by their god, Vizzak’grul, alongside other goblinoid races. Devout Orks worship him by embracing his teachings of brutality, glorifying war, and living by a barbaric code. Orks have short lifespans, typically living only up to about 40 years, though many never even see half this age due to their violent way of life. Reaching old age is seen as a rare and celebrated milestone, marking an Ork as a seasoned warrior who has survived countless battles. Physically, Orks are imposing, with large, muscular builds; males typically bear tusks, while females do not. Though they are natural warriors with battle in their blood, Orks are also a passionate people, driven by strong emotions and a fiery determination. This passion, combined with their strength, makes them both fierce enemies and powerful allies to those who earn their loyalty.
Racial Traits#
Size:
Your size is Medium, standing around 6 to 7 ft tall.
Speed:
Your base walking speed is 3o ft.
Lifespan:
Orkish reach maturity around age 7 and can live upwards of 40 years.
Alignment:
Orkish typically lean toward chaotic alignments, valuing strength and independence, but not all are inherently evil.
Languages:
You can speak, read and write in Common and Goblinoid.
Racial Features#
Darkvision:
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Powerful Build:
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sub-races:#
As an Orkish, please choose from one of the following sub-races to determine additional racial features:
Green Orkish#


The Green Orkish are the most common and populous of the Orkish subraces, known for their relative intelligence and mild temperament compared to their kin. Fierce warriors by nature, they are also highly adaptable and versatile, filling a variety of roles within their tribal societies. While they prefer a more primitive, tribal way of life over the magical and technological advancements of other races, they value art and preserving their primal traditions. Many Green Orkish follow the god Vizzak’grul, participating in his barbaric and violent teachings, though their warlike tendencies are often balanced by their appreciation for the cultural preservation of their way of life.
Ability Score Increase:
Strength +2, Intelligence +1
Skill Selection:
You gain proficiency in two skills of your choice from the following: Athletics, Intimidation, Survival, and Perception
Relentless Fury:
When you are reduced to 0 hit points but not killed outright, you can use your reaction to make a weapon attack against the creature that reduced you to 0 hit points, provided they are within range. If the attack hits, you drop to 1 hit point instead of falling unconscious. If the attack reduces the creature to 0 hit points, you stabilize at 10 hit points instead. If the attack does not hit, you fall unconscious and begin making death saving throws as normal.
Savage Strength:
When you make a melee weapon attack using Strength, you can roll one additional weapon damage die. You can use this ability once per long rest.
Red Orkish#


The Red Orkish are the most brutal and vicious of the Orkish subraces, infamous for their fiery personalities, explosive rage, and quickness to violence. They are often seen as symbols of pure chaos and brutality, and their mere presence is a threatening sight across the Star Wilds. Most Red Orkish embrace their violent nature and follow the teachings of Vizzak’grul, considering themselves his most destructive and fearsome creation. Many also worship other gods of evil and chaos, further fueling their dark reputations. While some rare individuals choose to abandon their barbaric ways for a more contemporary life, Red Orkish are overwhelmingly associated with violent raids, fiery tempers, and unrelenting bloodlust.
Ability Score Increase:
Strength: +2, Constitution+1
Skill Selection:
You gain proficiency in two skills of your choice from the following: Athletics, Intimidation, nature or Survival.
Red Rage:
Once per long rest, you can enter a rage as a bonus action. While raging, you gain a +2 bonus to melee weapon damage rolls. This rage lasts for 1 minute or until you are knocked unconscious.
Stubborn Resilience:
You have advantage on saving throws against being frightened or charmed.
Grey Orkish#


The Grey Orkish are a rare and reclusive subrace, once rulers of Duunfall’s surface before being hunted to near extinction by other goblinoids. This history has left them with a deep-seated hatred for other goblinoid races, driving them into isolation. Known as stealthy and elusive warriors, Grey Orkish are infamous for their ghost-like raids, striking unseen and leaving no survivors. They often follow the tenets of Vizzak’grul, waging war and vengeance not only against other goblinoids but also across settlements in the Star Wilds. Unlike their kin, who prefer the heat of open combat, Grey Orkish rely on stealth and quiet, deadly precision, making them a terrifying and mysterious force few ever live to speak of.
Ability Score Increase:
Dexterity +2, Wisdom +1
Skill Selection:
You gain proficiency in two skills of your choice from the following: Athletics, Deception, Stealth, or Survival.
Silent Executioner:
Once per long rest, when you hit a creature with a melee weapon attack while you are hidden or unseen by the target, you can deal an additional 1d6 plus your Strength modifier. At 5th level, this increases to 2d6 damage plus your Strength modifier.
Deathly Silence:
When you kill a creature with a melee weapon attack, you can choose to do so silently, preventing the creature from making noise or alerting others.